// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "SoulKnight/Public/SoulGameplay/SoulKnightPaperCharacter.h"
#include "SKPlayerPaperCharacter.generated.h"

enum class E_MovementState : uint8;
class UCameraComponent;
class USpringArmComponent;

/**
 * 
 */
UCLASS()
class SOULKNIGHT_API ASKPlayerPaperCharacter : public ASoulKnightPaperCharacter
{
	GENERATED_BODY()

protected:
	ASKPlayerPaperCharacter();
	
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Comp")
	USpringArmComponent* SpringArmComp;

	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Comp")
	UCameraComponent* CameraComp;
};
